EUSSET-IISI Lifetime Achievement Award
IT artifacts pervade almost all aspects of our daily lives, so much so that almost all our day-to-day practices involve interaction with them. A radical re-thinking of the computing field which recognizes the complex relationship between system and practicehas been slowly gathering momentum over the past quarter century, and emphasis is now shifting from an exclusive concern with hardware and software to aspects of the human, social, and organizational contexts within which information and communication technologies are both being designed and used. The design of innovative IT artifacts needs to be understood as relying upon, interacting with, and challenging given social practices. These shifts imply a radical approach to methodology, one which is fundamentally interdisciplinary. The most important contributions to this developing understanding draw on psychology, sociology, management science, and information systems research as well as the more traditional computer science and engineering approaches. The issues at hand are vibrant and substantive and have profound implications for the research paradigm in many fields of applied computer science.
The EUSSET-IISI Lifetime Achievement Award is presented to scholars for outstanding contributions to the reorientation of the computing field. This award recognizes the very best work in shaping the field. It is given for a lifetime of innovation and leadership and is honored with 5,000 Euro. The criteria for selecting the award winner are:
- Cumulative contributions to the field,
- Influence on the work of others,
- Development of new research directions.
The EUSSET-IISI Lifetime Award is the most prestigious award in this emerging field. It will be granted each second year. The winners will become honorary member of EUSSET ? The European Society for Socially Embedded Technologies.
Award Committee: The Award Committee consists of five members and is appointed jointly by the European Society for Socially Embedded Technologies (EUSSET) and the International Institute for Socio-Informatics (IISI) currently, the Awards committee is chaired by Dave Randall, University of Siegen, and selects the winner of the Award. Members of the Award Committee are: Mark Ackerman, University of Michigan; Boris de Ruyter, Philips Research; Kari Kuutti, University of Oulu; and Markus Rohde, International Institute for Socio-Informatics.
The committee gathers nominations for the award and decides who will receive the Award. The Award Committee seeks input from many sources in reaching its decision. It can decide to split the Award among more than one winner. To prevent conflicts of interest, neither current members of the Award Committee nor actors holding official positions in EUSSET or IISI can win the award.
Nominations must be submitted in English and include:
- the name of the nominee,
- his/her university or research institution,
- a outline of his/her previous career (Curriculum Vitae),
- and a factual and informative description of the candidate’s merits, specifically how the nominee meets the criteria for the award
These documents (no more than 12 pages in total) should be sent to the chair of the Awards Committee (firstname.lastname@example.org). Nominations must be submitted by 30th July of every odd-numbered year. The Award is handed over at the ECSCW conference that year.
The European Society for Socially Embedded Technologies (EUSSET, www.eusset.eu) is a networked organizational forum dedicated to the development of technological tools and infrastructures that incorporate a human-centered design perspective in computing. The members of EUSSET come from a variety of organizations and disciplines, but they share a passion for developing a range of more integrative, interdisciplinary approaches to the design, development and use of new technologies for work, home and play.
The International Institute for Socio-Informatics (IISI, www.iisi.de) was founded to investigate into the design of computer applications in support of social systems. An interdisciplinary group of researchers works at the intersection of computer science, social science, learning science, and design. Taking into account current developments of the internet, multimedia and mobile computing, the main focus of IISI is on a user-oriented and sustainable design of information technology.
Winners of the EUSSET-IISI Lifetime Achievement Award
(see Page on EUSSET-IISI Lifetime Achievement Award for more information on the award)
2015 EUSSET-IISI Lifetime Achievement Award to Susanne Bødker and Christian Heath
Susanne Bødker and Christian Heath have been and are two central figures in shaping a research agenda for the design of socially embedded technologies over a number of years. They represent two lines of research which each had a tremendous influence on the European CSCW tradition. Susanne represents the Participatory Design tradition and Christian the interaction analytic approach in ethnomethodology.
Susanne Bødker’s influence in the CSCW community can be traced back to her work in the Utopia project – the seminal approach to worker-oriented design of collaborative technologies in the printing industries. Strongly influenced by Kristen Nygaard’s approach to critical computing, Susanne and her colleagues set an agenda for participatory design within the CSCW community, an agenda that continues to have a powerful influence. Her work within the Scandinavian School of participatory design offered a radically new approach to design practices in the field of computing by recognizing the political nature of design and the importance of ‘taking sides’ in that politics. Equally importantly, Susanne was one of the first researchers to recognize the need for a new theoretical and conceptual base in relation to a new computing paradigm. Along with others, she applied the theoretical lens of activity theory to the analysis of and designing for cooperative work. Her widely cited PhD thesis: “Through the interface” represents a major theoretical contribution to the field of human centered computing.
Susanne has also played a major role in the institutional setting of our field. She represents a research environment that has been very active in disseminating the empirical and conceptual contributions made by the fields of CSCW, PD and HCI by energetic support for conferences and meetings which are vital to the building of a research community that combines computer science with the social sciences. Through a large number of conferences (the decennial Århus conferences, ECSCW and PD conferences), and a generous use of visiting positions, she has contributed to the large international network of CSCW/HCI/PD researchers around the world.
Christian Heath’s influence in the CSCW community can be traced back at least to the seminal papers written with Paul Luff on collaborative work in the London Underground. These papers set an agenda for CSCW research in more than one way. Firstly, they had a profound methodological importance in that they were probably the first examples of the use of video for investigation. It is easy to forget what a revolutionary step this was at the time. Nevertheless, largely due to that path-breaking work, video analysis is now routinely embedded in areas like interaction analysis; user experience design; ethnographic work, and so on.
Secondly, and no less importantly, these papers had huge analytic consequences. For the first time, we had a clear statement of the importance of timeliness and elegance in cooperative and coordinative work and a demonstration of how that interactional elegance can, with careful study, be recognised in the most subtle of glances, gestures and gazes. The point here is that economy, ecology and elegance are visible features of the local rationality that members exhibit. Sophisticated video analytic, conversation analytic and ethnographic techniques are used here to reveal something to us of the ‘resources, practices and reasoning’ that are brought to bear on the emerging situation. Such matters turn out to be hugely consequential in the effective design of cooperative technologies. Following the London Underground study, Heath’s group at King College has, inter alia, studied museums and art galleries; medical work; optometry; architectural practice; command and control centers, and public science. The group has also published a number of important books outlining approaches to workplace studies, including Video in Qualitative Research(2010), Technology in Action (2000) and Workplace Studies (2000).
Christian’s overall contribution to research is by no means limited to technological matters. His book, Dynamics of Auction (2013), is a study of auction rooms which deals in fine arts and antiques. It is a brilliant example of how descriptions of work practices can challenge the orthodoxies of economic theory.
2013 EUSSET-IISI Lifetime Achievement Award to Liam Bannon and Kjeld Schmidt
Kjeld Schmidt and Liam Bannon were largely responsible for the creation and development of European CSCW research as a distinctive research arena, one in which attention to practice became regarded as fundamental to the design of socio-technical systems. Both have made a foundational contribution to the critical challenge that this European perspective has brought to design thinking. Not least, they have established and maintained a level of scholarship that is seldom equalled in the interdisciplinary arena. They were jointly and separately influential in the establishing of the both well-regarded and influential CSCW journal, of which Professor Schmidt has been the long- standing editor, and of the biennial ECSCW conference series. Their continued influence is evidenced by the enviable number of citations attached to a wide- ranging set of papers that they have contributed, separately and together, to CSCW and HCI. Their clarity of thought and purpose has been an inspiration to a generation of scholars and practitioners.
Liam Bannon was born in 1953 in Dublin, Ireland, and studied psychology and computer science at University College, Dublin and Trinity College, Dublin, followed by a PhD in experimental psychology from the University of Western Ontario, Canada in 1981. An early interest in artificial intelligence in the 70?s was replaced by the study of human factors in computing in the 80?s. He worked with Don Norman?s group at UCSD in the early days of the HCI field, stressing the role of the computer as a communication and collaboration tool/medium, and then came to Scandinavia in the late 80?s to learn about Scandinavian approaches to participatory design, working mainly at Aarhus University. Liam has also worked at a large number of research institutes and Universities in the US and Europe over the years. From 1993-2009, Liam worked at the University of Limerick, Ireland, as Professor and Founding Director of the Interaction Design Centre. He has articulated an approach to human-centred design based on augmentation rather than substitution as an alternative to the prevailing “ambient intelligence paradigm.
Kjeld Schmidt was born in 1945 in Esbjerg, Denmark. Initially a software programmer (1965-72), he was awarded the MSc degree in sociology from the University of Lund, Sweden, in 1974. After a decade of research focusing on processes of socio-economic transformation, he decided in 1985 to devote his energies to the ? then only emerging ? area of Computer-Supported Cooperative Work (CSCW), first as a researcher in private industry but from 1989 at Risø National Laboratory. From 1998, he has held faculty positions at universities in the Copenhagen area and is now professor of Work, Organization, and Technology at Copenhagen Business School. ? Schmidt has been the Editor-in-Chief of the CSCW Journal since 1992. His main scholarly contributions to CSCW have been centered on what can be termed its conceptual foundations. In this line of work, he has, for example, contributed to the clarification of key concepts such as ?work?, ?cooperative work?, ?awareness?, ?knowledge?, and ?practice?. In his technology-oriented research, he has been deeply involved in the development of computational technologies that will enable ordinary workers to express and execute the protocols of their coordinative practices such as workflows and classification schemes in a fully distributed and flexible manner.
2011 EUSSET-IISI Lifetime Achievement Award to Christiane Floyd
Christiane Floyd received the EUSSET-IISI Lifetime Achievement Award especially for the following merits:
- Development of an alternative research paradigm in the field of software engineering which has opened the thitherto dominantly limited to technological questions discourse for socio-informatic questions
- Inclusion of cybernetics as a second order (self-organization theory) in theorizing of informatics
- Engagement concerning the development of international course offerings and PhD programs in socio-informatics, especially of the international Woman?s University and a PhD program at the University of Addis Abeba.
- Long lasting political engagement for a user-friendly design of the information society, especially in the forum ?Computer Scientists for Peace and Social Responsibility? (FIfF).
Born 1943 in Vienna, Christiane Floyd started her mathematic studies at the University of Vienna in 1961 and received the doctor?s degree in 1966. In 1968, she worked as scientific assistant at the Stanford University alongside the development of an Algol-60-Compiler for the Siemens Central Laboratory in Munich. Later, she became leader of the field ?method development? at Softlab in Munich. In 1975 she presented the first worldwide development environment called Maestro I at the Siemens trade fair. As the first woman in the German-speaking area, she began her career as professor at the Faculty of Informatics at the TU Berlin in 1978. In 1991, the University of Hamburg called ? and she started to lead the field of software technology (SWT) at the Faculty of Informatics. One of the essential achievements of her work was the STEPS process model understanding software development as an evolutionary activity which involves user in the design process. Concerning the conceptual foundation of such a social embedded understanding of software engineering, Floyd reverted to the theory of self-organized systems.